Brawl Stars Tier List For Mythic Brawlers

Dec 12, 2025 - 14:00
Brawl Stars Tier List For Mythic Brawlers

If you’re new to Brawl Stars, you may be wondering which brawlers in the game work the best. But reading an entire tier list can also be draining, especially if you just want to see how certain brawlers perform. So to make it shorter, here’s a Brawl Stars Mythic Brawlers Tier List. Note, that we do not take Mutations into account for this Tier list. These abilities only lasted for a limited time, and only worked in modes with Mutation Modifiers.

Brawl Stars Mythic Brawlers Tier List

Let’s take a look at all the brawlers in the Mythic Rarity in this Brawl Stars Mythic Brawlers Tier List. Firstly, the tier list is based off the latest patch.

Brawl Stars Mythic Brawler Tier List – S+ Tier

Tara – Tara is arguably the best brawler in Brawl Stars. She has good range while also dealing a lot of damage up close. Her attacks pierce through enemies, and her Super is extremely clutch. Enemy team has all the gems? Your Super can wipe them all out if they’re bunched together. Your opponent has the ball in brawl ball and is close to scoring? Her Super can take them away from the ball and severely damage them

Tara’s Support from Beyond Gadget is an instant win button in Heist if you manage to reach the safe in one piece. Her shadows, along with Tara’s attack, can win a Heist match in a matter of seconds. Both of her star powers summon a shadow as well, which can either heal her + her teammates, or attack the enemy. Both are incredibly useful and you can’t go wrong with either.

The best brawler in all of Brawl Stars also has a Hypercharge ability which increases the area of her Super. So in case you want to ensure you’ll capture that Gem Grabber, use this Hypercharge and your chances increase by a lot. Plus, the added stat boosts make her even better.

Eve – The former best Chromatic Brawler takes a backseat to Tara, but still remains a deadly option. Overall. Eve’s range, eggs, gadgets, and star powers all make her scary to fight. Slap a reload gear on her with the Quadruplets gear (which lets her egg spawn an extra hatchling) and watch your opponents suffer. Additionally, Her Gotta Go Gadget is useful for escapes, while her Happy Surprise Star Power lets her spawn an extra hatchling if she can connect her attacks.

Overall, what makes Eve great is her ability to swarm enemies. Single projectile brawlers typically struggle against Eve, especially if their attacks don’t pierce or bounce. Plus, she’s essentially immune to Mortis if fighting on map with water on it. In fact, most close-range brawlers should stay away from Eve and focus on other opponents. Trying to fight her only lets her charge her Super and cause more mayhem.

Eve possesses a Hypercharge ability. This skill lets her egg continually spawn hatchlings until it decays or gets destroyed. While it’s not enough to push her to the very top, it strengthens Eve’s case as one of the best brawlers in the game.

Otis – Otis’ Silent Seabed Super was, is and will be, a literal game breaker for Brawl Stars. He prevents enemies from doing anything except for move. It feels worse than a stun because of how helpless you feel when muted by him. We recommend his Stencil Glue Star Power, which will mute enemies for an additional second. He has great range, does a lot of damage, and it’s easy to aim his shots due to the way they spread out.

Additionally, his main attack covers a long range and relatively wide distance. While impossible to land all three shots from far away, it makes it easier for Otis to land just one shot on the target. This at least prevents the enemy from healing and lets you charge your Super. The former Chromatic Brawler remains in the S tier with his great attacks and utility. Furthermore, he received a slight damage buff to his main attack and Phat Splatter gadget.

Otis possesses a Hypercharge that lets him stun enemies with his Super. At this point, if Otis hits you with his Super, just prepare to respawn because likely won’t survive. He remains among the best brawlers in the game.

Mina – At Launch, Mina is absurdly powerful. The breakdancing damage dealer has an insane combo that can wipe out most enemies in three attacks. Depending on the timing of your attacks, Mina can deal a lot of damage. Or, you can just use her first two moves, which are solid ranged attacks that deal moderate damage.

Mina’s Super also lets her damage enemies while pulling them towards her. This helps her pull pesky enemies in before she womps them. Plus, it also helps in modes where you need to chase an opponent down.

Furthermore, Mina possesses a Hypercharge, allowing her to fire off three Hurricanes, which can bounce. She’s a versatile brawler with a lot of potential in various modes.

S Tier

Lou – The ice man’s ability to freeze enemies in multiple ways makes him a menace on any map. Additionally, we love his Hypercharge, which freezes enemies instantly. Furthermore, Lou’s attack range gives him comfortable distance between his enemies. You can either freeze enemies standing in his Super’s zone faster (Supercool) or reduce enemy damage output dependent on how frozen they are (Hypothermia). We love him on Hot Zone, Showdown, Gem Grab, or Bounty.

We feel Lou is perhaps one of the most underrated brawlers in Brawl Stars. With a strong main attack that covers a long range, he simply works well in almost any mode. Even if you find yourself in a close-range fight, Lou’s freezing mechanics and gadgets all provide him with some chance of escape. Therefore, we recommend unlocking him when you receive the chance.

Melodie – Melodie joined the roster late in Season 24, and she proved much more deadlier than Angelo. While her main attack deals little damage, Melodie comes with a great suite of Star Powers, Gadgets, and a useful Super. For every main attack she lands, a musical note surrounds her, dealing massive damage to enemies nearby.

Overall, Melodie can hold up to three musical notes at a time. Depending on her setup, she can increase her speed with each note (Perfect Pitch), or gain a shield (Interlude). Furthermore, she can also increase the duration of her notes, or increase her movement speed even more with her Star Powers.

Nevertheless, Melodie works really well at chipping away brawlers health, and finishing them off with her notes. Her Super essentially grants her three dashes, which can be used to escape or confront enemies. It’ll be impossible to hit a great Melodie player. If only her dash caused knockback or damage, then she’d really be a nightmare.

Melodie’s Hypercharge ability has skyrocketed her back towards the top of the tier list. Essentially, it allows Melodie to use up to six maximum notes, and the stat boosts alone make her a menace. Overall, Melodie sits comfortably in the S tier.

Lumi At launch, Lumi is an incredible brawler with an amazing moveset. She’s a damage dealer who’s main attack works similarly to Carl’s. She launches two Morning Stars, which actually go pretty far in terms of distance. When she’s fired both of them, Lumi recalls her stars, which deal damage on the return path. Her super lets her fire a three-wave explosion that deals more damage with each ensuing explosion.

What makes Lumi so great is her range and damage-dealing capabilities. She can essentially keep a Hot Zone enemy-free because she can keep launching her Stars back and forth. If she’s in a CQC situation, her Morning Stars will return faster, allowing her to attack quickly. Her Super covers a wide area, helping you potentially damage more enemies or stop a fleeing one.

Lumi also comes with an impressive suite of Star Powers and Gadgets, all of which you can’t go wrong using. Personally, I love 42% Burnt to keep Hot Zones on fire! But there’s plenty of ways to use this exciting new brawler! And if that’s not enough, her Hypercharge ability makes her Super even deadlier.

Fang – Fang is without a doubt the best close-range brawler in the game. His main attack has a decent range, even if it doesn’t deal much damage. For Fang, charging his Super is more important while he whittles enemy health down. We love his Fresh Kicks Star Power, which recharges his Super completely, should he defeat an enemy with it.

Additionally, Fang’s Hypercharge works really well. It allows him to use his Super to kick past walls and onto the enemy, making Fang difficult to evade.

Brawl Stars Mythic Brawler Tier List – A Tier

Ziggy – This ranged brawler may not deal a lot of damage, but his Super is so helpful across various situations. Furthermore, he has a solid collection gadgets and Star Powers that make him even more useful.

My favorite aspect about Ziggy is his Super, which is a giant ball of electricity that deals damage and stays active longer as long as enemies are inside. Overall, it can help in many modes as it keeps enemies from healing. Then, with his ranged attack, Ziggy can steer clear of foes and damage them while under the safety of wall cover.

Clancy – Season 29 saw the official release of Clancy. He works similarly to Surge because he can upgrade throughout the battle. Overall, Clancy can upgrade himself two times, with each stage more powerful than the last. His main attack is a long-range projectile in Stage I, but with each stage the number of projectiles increases.

By Stage III, Clancy fires two bullets forward, with two additional bullets firing diagonally (but with less range). At Power Level 11, each bullet deals 1600 damage, which makes Clancy a deadly brawler. When he charges his Super, he fires a torrent of bullets that spread and annihilate everyone in front of him. He also has a wonderful Star Power, Pumping Up, which completely reloads his ammo when he defeats an enemy. Therefore, Clancy could theoretically team wipe and still have ammo to spare for the next wave of respawns.

The one thing that keeps Clancy out of the S+ tier is his transformation. Yes, the one thing that makes him unstoppable is also his biggest flaw. You see, if Clancy struggles to transform to his final Stage during a match, he won’t be able to fully utilize himself in battle. While it’s extremely easy to upgrade in some modes/maps, it’s equally just as difficult to upgrade on others.

JujuSince her launch launch, Juju has been an extremely powerful thrower with the ability to use the environments to her advantage. Here’s how they work:

  • On Ground – Juju’s Attack deals more damage
  • On Grass – Juju’s attack has increased range
  • On Water – Juju’s attack slows enemies

Juju can walk over the water, and if she attacks you with a Water Element, you’ll be slowed down. Then, all she needs to do is chase you on the ground because her Ground element deals more damage. Or, if she’s in the grass, she can attack you from farther distances.

But that’s not the only thing that makes Juju special. Her Super spawns a voodoo doll named Gris-Gris, a damage-dealing sidekick with potential to cause trouble. If Juju uses her Numbing Needles Star Power, Gris-Gris will slow opponents down with each attack it lands.

All of this said, Juju is not impossible to defeat. Unless she’s standing in water, she won’t be able to slow you down. Furthermore, she has no other method of stunning or knocking back brawlers, which makes her easier to get close to.

Gray – A brawler with good range who can teleport across the map via Super. Gray is also clutch for many game modes. He can get open right away in Brawl Ball, teleport to the gem grabber, or he can snag some power cubes in showdown, the list is endless. He’s also great at chasing weak enemies because of his teleport. His Walking Cane Gadget can pull enemies towards him even through walls so he can get the finishing shot.

We also recommend his New Perspective Star Power, which heals him and his teammates every time they enter his portal. Overall, Gray’s makes for one of the best teammates in the game. He’s received few balance changes for awhile, keeping near the top of the A tier.

And more importantly, Gray possesses a Hypercharge. It allows him to summon a second set of portals which grant a shield to him and his teammates when they pass through. Because of its potential to make a game-changing impact, we moved Gray a bit higher in this tier list.

Sprout – Mandy may have the longest range in the game with her Super, but before her appearance, Sprout dominated the range-game. His ranged attack flies over walls and bounces on them. If used correctly, Sprout’s main attack can bounce from one of the map to the other, making your enemies wonder how you got them. He deals good damage for a ranged brawler, and his Super is amazing.

He throws a destructible hedge (wall) that can serve so many purposes. Whether you’re escaping from enemies, giving your teammate extra cover, or blocking the goal in Brawl ball, it’s too useful to ignore. Sprout’s Transplant gadget destroys your current wall and gives you a new one. So you can basically keep yourself covered the whole game if you know when to time your gadget correctly.

Sprout’s Hypercharge damages enemies touch his hedges. While not the craziest ability, the added stat boosts just makes Sprout even more frustrating to fight.

Max – Max is the only brawler in the game with 4 ammo (except if Brock has his Rocket No. 4 star power). She’s fast, deals good damage, and can be difficult to aim at. Max can either reload faster (Run N Gun) or charge her super (Super Charged) just by walking, which you usually do 24/7 during a match. Her Super gives a speed boost to all teammates and herself.

Max’s Super is great for any game mode whether you’re trying snag some gems, score a goal, or push to the Heist safe. She’s a great brawler for new players too, as she’s vey easy to get used to.

Max received a Hypercharge ability called Unlimited Energy, which increases the speed of all her allies, regardless of where they are. I cannot stress how useful this Hypercharge is, especially in modes where map control is key. We love using it in Brawl Ball, where Max can and her teammates can rush a goal with ease.

Janet – We love how Janet’s main attack pierces through enemies. This makes it easier to deal with swarm types like Charlie’s Spiders or Ash’s Rats. Additionally, Janet’s Super, which lifts her in the air, keeps her out of harms way while she bombs away. We recommend using her in Gem Grab as a carrier, or knockout if you need an escape.

The only thing holding Janet back is how long it takes for her to use her main attack sometimes. We recommend using her Vocal Warm Up Star Power, which increases her focus speed. That said, the attack still feels delayed, which is something that affects other brawlers like Frank, Hank, Ash, and Kit.

However, Janet’s Hypercharge has catapulted her into the A tier. It now grants her full control over her flight, making her Super much more deadly. Furthermore, it makes escaping enemies (or tracking them down) much easier. It creates a lot of opportunities to be clutch, which is why she’s near the top now. Even if the

If you do use Janet, we recommend you begin aiming once the match begins. This way, you’re already at max range for when you reach your enemies.

Gene – Gene’s range is great for charging his Super, which is his specialty. With his super he can pull enemies from the other side of the map. This is very useful in a lot of modes like Gem Grab, Knockout, Brawl Ball, and Showdown. While his main attack is weak, he’s great at constantly hitting enemies, preventing them from healing.

Meanwhile, Gene can heal his own teammates with his Magic Puffs Star Power. He also has a useful gadget for pushing away close-range enemies with his Lamp Blowout Gadget. This gadget also heals Gene a bit, providing coverage with the knock-back. Overall, he works best a support brawler.

Gene’s Hypercharge ability can either help or hinder you, depending on when you use it. If all your enemies are low on health, and your teammates are near you, then it’s not too risky. However, if you’re by yourself and decide to pull three enemies all towards you, good luck in trying to survive. That said, we feel it works great for keeping enemies away from objectives. If you need to keep foes out of the Hot Zone, or enemies away from the Brawl Ball goal, Hyper Hands works really well.

Brawl Stars Mythic Brawler Tier List – B Tier

Finx – Finx’s range and damage output make him a good long-range brawler. Furthermore, he fires off three projectiles at once, increasing his chances of just damaging an enemy. Additionally, his Super increases the speed of projectiles fired by him and his teammates, all while slowing down enemy projectiles. We also love his Hieroglyph Halt Star Power, which is great for reducing enemy reload speed.

But honestly, Finx’s Super isn’t exactly a deal-breaker. It’s pretty small, and it’s not worth trying to force your projectiles through it just to hit an enemy. It feels more useful as a means of dodging attacks, rather than dealing damage. That said, Finx is a pretty solid brawler, and thankfully doesn’t feel OP.

Squeak –  Squeak is a viable brawler capable of creating some pretty interesting plays. Not only is he adorable, but he packs a punch too. His ranged attack covers a pretty wide area before exploding, causing damage to everyone inside. Since it takes time for his bombs to explode, opponents will feel pressured not to walk through. This gives you the chance to gain map dominance and keep your enemies at bay.

We recommend his Super Sticky Star Power, as it’ll slow enemies down who make contact with his super. Residue is a great gadget for seeing inside bushes while also slowing enemies down. Overall, the blob-like bomber slipped down in recent updates, but still remains a great brawler.

And fortunately, Squeak received a Hypercharge which lets his Sticky Blombs from his Super bounce and split once more. Overall, this helps Squeak become less predictable and hit more targets. Plus, the stat boosts might help in key situations.

ChuckChuck is a solid brawler who I seldom see being used. What makes Chuck so great is his rapidly charging super, which he can use to place posts or dash to another one he created. The posts serve Chuck too well in any combat situation, whether it’s running away, dealing massive damage, or getting back to the objective quickly.

Chuck works extremely well in Heist, where he can dash all the way to the safe if he places his posts to the right spot. We recommend his Ghost train gadget, which lets him dash through walls. Both of his star powers work extremely well, though stealing your opponent’s ammo with Tickets Please seems too good to pass up on.

Chuck also received a Hypercharge which allows him unlimited range on his next dash. Furthermore, it leaves a trail of smoke that damages enemies who touch it.

Charlie – Charlie works great in modes like Brawl Ball or Gem Grab. Since her Super traps enemies within Cocoons, she can use it to stop a potential goal scorer or gem carrier. She’s a solid Mythic brawler and not a bad choice if you like brawlers with a similar attack (i.e. Carl).

Additionally, she possesses the ability to spawn spiders, which can help keep single-projectile brawlers away. This gives Charlie a bit more insurance before facing an enemy head-on.

Willow – When Willow first came out, many were excited to see her super (Hex), which lets her control enemies. While it works in some situations, it almost always works against her. Hex heals enemies completely. If the opponent can just stay away from the Hexed teammate for a few seconds, they’ll get a shiny new teammate with full health.

Willow, meanwhile, will be alone, unable to move, and open to attack. And since Hex is a ranged attack that requires you to be within 8.3 tiles, you need to find a well-covered spot. Finding the perfect Hex Spot, and making the most of it for four seconds isn’t always easy. But a recent nerf increased its size, so you’ll have an easier time knocking foes down.

Her main attack is good though, as it deals damage over time, and keeps enemies from healing. We recommend her Love Is Blind Star Power, where you can reduce enemy reload speeds by 30%. Both of her gadgets are okay, as they can both maybe get you out of a pinch, if need be.

Willow also received a Hypercharge which grants her immunity during her mind-control phase. It’s an extremely useful Hypercharge that gives Willow a stress-free mind-control experience. We bumped her up a couple spots because of this.

Lily – Lily is somewhere between Frank and Ash. While I don’t think she’s as good as Ash, she definitely has mechanics and abilities that make her extremely useful.

The best things about Lily include her Super and trait. She can charge her Super by standing near enemies, and her Super allows her to teleport next to enemies. This opens up a brief window for Lily to destroy her opponent and make her way to the objective. Overall, she serves a great role as a tanky brawler with capabilities of traversing the map quickly.

The only problem with Lily is her delayed attack, and one ammo that results in longer waiting times to attack again. While we love her ability to get up close and personal, she still needs to wipe out her enemies. Considering most brawlers have techniques to stun, slow, knock back, or evade, it’s hard for Lily to really thrive.

Lily received a Hypercharge which lets her Super bounce on a wall. This allows players to make those 9,000 IQ moves that cause so much confusion for enemies they won’t even know what happened. However, it’s not easy to land, but at least the bounce gives you a chance if you miss.

Buster – Buster is a very solid close-range brawler with a fantastic Super. He spawns a reflective shield that shoots projectiles back towards enemies. Additionally, he can pull enemies with his Slo-Mo Replay Gadget. Unfortunately, it doesn’t slow enemies anymore, but it still pulls enemies towards you. Both of his Star Powers are good, though we recommend Blockbuster to deal extra damage when near teammates.

The only thing Buster needs to climb up is a Hypercharge or perhaps better Star Powers. Blockbuster increases his attack damage if teammates are close by. However, now you risk being wiped out in one wave of attacks, or giving up too much field in Brawl Ball. Kevlar Vest gives him a slight defensive boost and resistance to knock backs while his Super is active. Overall, the defensive boost is negligible and the Super doesn’t last long enough for more value.

Buster received a new Hypercharge, which makes his shield go around his body in a 360 degree angle. This will make him much more difficult to fight, but can’t yet gauge how much better it will truly make him yet.

Mortis – Mortis is one of the most fun brawlers to play with. A lot of people love playing as him, but many don’t know how to. The problem with Mortis is that he needs to make actual contact to strike an enemy. Most other close range brawlers can take him down quickly, so long as he doesn’t have his Super. This means most Mortis players are either too aggressive or too passive, usually never in between.

However, Mortis has great Star Powers and gadgets. His Creepy Harvest Star Power restores HP if he takes down an enemy, while his Survival Shovel Gadget increases his reload speed. We also like the Combo Spinner gadget, which is great if you need to add a little extra damage to your attacks.

Additionally, Mortis’ long dash now charges regardless of his ammo. So even if you’re low on ammo, our vampiric shovel-slasher gets to charge one of his most important moves throughout the whole match.

Lastly, Mortis’ Hypercharge essentially lets him turn his Super into a boomerang. This doubles up his opportunity to wipe out enemies and receive HP in the process. Plus, the added stat boosts make Mortis even more powerful.

Moe Moe is pretty good, but not as powerful as you’d expect. While his main attack splits off and deals a lot of damage, the attack pattern is a bit more predictable than Spike with his Curveball. While I like how each stone deals the same amount of damage, it’s still not super easy to land shots.

But thankfully, Moe’s Super does give him great opportunities to wipe out an enemy with his Super. With it, he drills towards his foes, damaging opponents along the way. When he resurfaces, Moe controls his machine for a few seconds before returning back to normal. He can use this phase to deal massive amounts of damage in seconds, or break walls with his Rat Race Gadget.

Moe received a Hypercharge that increases the the range and length of his Drill. Along with the stat buffs, it’s not the biggest Hypercharge, but it helps a lot. Moe’s attack makes contact a lot easier with this Hypercharge, making it a must have if you main him.

R-T – R-T’s long range helps him out, but as a single projectile brawler, he has his weaknesses. We love his ability to mark enemies, though unlike Belle’s super, it doesn’t last forever. Additionally, his Super form, which splits him into two, leaves his stationary form vulnerable to attack. Furthermore, it turns his active form into a carbon copy of Jacky, which isn’t exactly a good thing.

That said, R-T does do a good job of tracking brawlers down. It’s difficult to get the first shot on him in open maps, unless you use another long range option like Mandy or Piper. R-T’s Super form also helps on maps with tons of walls and cover, making him useful in several modes.

If using R-T, try checking out his Hacks Gadget and Quick Maths Star Power to get the most out of his main attack. Supercell also enabled his ability to float over water during his Super, making him a bit more effective in his other form.

We catapulted R-T to the B tier, thanks to his new Hypercharge. With it, he creates a massive field of mines around him, which rotate around the map. It’s pretty hard to dodge these mines if you’re already in an intense firefight. And with R-T able to mark enemies, his teammates will have an easier time of wiping enemies out.

Mr. P – Mr. P’s main attack is a long-range projectile that explodes once it lands. So you can technically hit an enemy twice if you place your shots right.

Mr. P places a turret that spawns little porters that chase and damage enemies. He can either buff them (Service Bell) or spawn an extra porter (Porter Reinforcements). His star powers can either increase his main attack (Handle With Care) or his porter’s stats (Revolving Door). But the problem with Mr. P is that if his porter is destroyed, he’s not really that useful. He’s not a threat if he doesn’t have some backup.

Thankfully, Mr. P’s new Hypercharge lets him spawn up to two Superporters, which spawn stronger porters. While he may not be as good as he used to long ago, the new Hypercharge definitely makes this Penguin a lot more viable.

Brawl Stars Mythic Brawler Tier List – C Tier

Ollie – The self-proclaimed king of Brawl Stars is more of a jester than a King. Furthermore, he no longer Silences himself during his Super. Now Ollie will have a much easier time wiping out enemies. However, he’s still got some issues that prevent him from being great.

Both of his gadgets essentially hypnotize his enemies for one second, but in some situations, that’s not enough time to make something happen. Furthermore, Ollie’s own Super silences himself. Sure, it’ll hypnotize nearby enemies and drag them towards you, but it can also be cancelled by stuns, knockbacks, and pulls. And at the end of the day, his super only deals 1600 damage at power level 11, which really won’t do much other than distract enemies.

Overall, the self-proclaimed king of Brawl Stars is much better now than he was at launch. And like Moe, Ollie can fire his Super off from varying distances. But he still needs a bit more TLC before joining the greats.

Buzz – Buzz’s ability to stun brawlers is hampered by the fact that many brawlers have an ability to escape it. Whether they have a jump, slowing, or stunning gadget, it seems escaping Buzz isn’t too difficult. Additionally, some Buzz players focus too much on either charging their super or wasting their lives. We recommend Buzz’s Eyes Sharp Star Power, to increase your Super charging range. However, you’ll still need to rely on cover and bushes to make the most of this former chromatic brawler.

However, Buzz, like most close-range brawlers, suffer in a meta that seemingly favors long range brawlers/throwers. We only recommend using him in team-based modes where your teammates can at least provide cover. Nevertheless, Buzz sits around the middle of the pack for close-range heroes.

Buzz possesses a very good Hypercharge ability, which lets him re-use his Super if he hits a wall with Torpedo Throw. While it doesn’t pull him out of the C tier, Buzz is slowly crawling back up the rankings with a great new ability. We love to see close-range brawlers become more powerful to elevate their presence in matches.

Byron – Byron, has been nerfed into irrelevancy since his launch. While he has great range, his reload speed is still pretty slow slow, and he can’t get his shots off as fast as he used to. As a healer, Byron is decent, but you’re forced to decide whether between healing your teammates or attacking enemies. Look at Poco, who can heal and attack at the same time with his Da Capo Star power). Then, look at Pam, who can also do the same (Mama’s Hug) while also placing a healing turret.

Byron can heal teammates or damage enemies with his Super, which does do a good amount of damage. However, once again you’re forced to decide which will be better off for your team. He’s not the worst brawler, but as a healer he’s not the greatest.

Doug – Doug is similar to Jacky, who just so happens to be one of the worst brawlers in the meta. Doug is one of those brawlers who deals more damage the closer he is. But with so many brawlers having jump, stun, slow, or knock-back abilities, it’s difficult for him to get up close and personal. He’s able to heal teammates, which is always nice, but as a close-range brawler, he does come with his limitations.

We recommend using his Extra Mustard gadget, since the extra damage may be what you need to defeat the enemy. However, as low as we placed him, Doug is actually pretty overpowered in modes like Brawl Ball. His Super can bring him back to life, where he’ll just cause more mayhem in maps covered in walls. So while he ranks on the bottom of this list he’s actually an S tier in specific modes/maps.

Doug also possesses new Hypercharge ability. Allies buffed by Doug’s Special Serving now mirror his attacks, essentially increasing Doug’s range. While not the best Hypercharge, it actually works very well in specific situations.

Brawl Stars Mythic Brawler Tier List – D Tier

Ruffs – Ruffs is only as good as the teammates surrounding him. His super is fantastic, but if your teammates die within seconds of receiving your upgrade, it will all be for nothing. However, we do like Ruffs’ main attack, which ricochets off walls. Additionally, his super deals damage before it releases an upgrade for teammates. Nevertheless, using Ruffs only works when playing with a dedicated team of friends.

But Ruffs did receive a Hypercharge ability that lets his Super deal more damage. Plus, if you pick up his power-up, you receive a fully charged Hypercharge. As of right now, not every brawler has a Hypercharge, so the latter effect might not make a difference. But the stat boosts and stronger Super help Ruffs crawl out of the D tier.

With more Brawlers possessing Hypercharge abilities, Ruffs has become less unique. While still a cool brawler, his strength is reliant on those around him.

Gigi – The close-range brawler seems fun to use, but we just can’t succeed with her. For starters, her main attack has little range, and it only deals a lot of damage should an enemy stay close to you. But so many brawlers possess gadgets or other methods of making an escape. She can technically create portals, though, giving her an easier time to catch up to foes.

Furthermore, Gigi can charge her Super when enemy projectiles miss her. They’ll pass through her super-charging zone, which helps a great deal. However, it still takes time to charge her Super, which isn’t always guaranteed to work.

Mico – Mico is fun and yet also very weird to use. Imagine using a Mortis who hopped instead of dashing forward, with an extremely slow reload speed. Overall, the idea seems great, but Mico really doesn’t feel like a threat. While he avoids damage in mid-air, so many Brawlers have ways to avoid at least 1-2 of his attacks. Additionally, aiming with Mico can be tricky unless you know exactly where your target is going.

If you want to use him, check out his Presto Gadget and Monkey Business Star Power. At least with these abilities, you can jump farther and even steal enemy ammo. Furthermore, his Hypercharge ability stuns enemies with his Super.

That wraps it up for the Brawl Stars Mythic Brawlers Tier List. Check out our Rare, Super Rare, Epic, and Legendary Brawler Tier lists if you’re interested in those too.

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The post Brawl Stars Tier List For Mythic Brawlers appeared first on ClutchPoints.

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